Weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) Toz2 = math.abs(origpos.z - nextpos.z) /loops*i Toz2 = -math.abs(origpos.z - nextpos.z) /loops*i Toy2 = math.abs(origpos.y - nextpos.y) /loops*i Toy2 = -math.abs(origpos.y - nextpos.y) /loops*i Tox2 = math.abs(origpos.x - nextpos.x) /loops*i Tox2 = -math.abs(origpos.x - nextpos.x) /loops*i Toz = math.abs(origangle.z - nextangle.z) /loops*i Toz = -math.abs(origangle.z - nextangle.z) /loops*i Toy = math.abs(origangle.y - nextangle.y) /loops*i Toy = -math.abs(origangle.y - nextangle.y) /loops*i Tox = math.abs(origangle.x - nextangle.x) /loops*i Tox = -math.abs(origangle.x - nextangle.x) /loops*i Local flow = Instance.new("NumberValue", char) Local pause = Instance.new("BoolValue", char) If (v.className = "LocalScript" and v.Name = "ParkourSkrip") or v.className = "NumberValue" or v.className = "BoolValue" or v.className = "Model" or v.Name = "Animate" then Local Joint1, Joint2, Joint3, Joint4, Joint5 Local Shift, Space, Sitting = false,false,false Local LH = Torsoz:findFirstChild("Left Hip") Local RH = Torsoz:findFirstChild("Right Hip") Local LS = Torsoz:findFirstChild("Left Shoulder") Local RS = Torsoz:findFirstChild("Right Shoulder") Local Hu = char:findFirstChild("Humanoid") Local LL = char:findFirstChild("Left Leg")
![mega elysian exploit mega elysian exploit](https://i.ytimg.com/vi/fogER9GNVlI/maxresdefault.jpg)
Local RL = char:findFirstChild("Right Leg")
![mega elysian exploit mega elysian exploit](https://ytimg.googleusercontent.com/vi/8LyHeGXXlfc/mqdefault.jpg)
Local LA = char:findFirstChild("Left Arm") Local RA = char:findFirstChild("Right Arm") Local Torsoz = char:findFirstChild("Torso") Local player = game:service("Players").LocalPlayer RAW Paste Data Copied -Made By wistfulandrei.